Friday 3 February 2012

Review






 This shows several screenshots of my work so far. Some of he shots have comparisons to my origional layout mesh, you can see how much its changed. The biggest difference is the scale. It has almost doubled in size. This is due to perspective and other varying factors within max that were completely changed when brought into the UDK. When you have the first person perspective on it you can really tell the true scale required.

This will most likely change as i discover more.


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