Wednesday 30 November 2011

Review: Round 2

Had the second and last lot of crits over our FMP proposals and now i think its pretty final that this is what im doing. Im collaborating with Steve for definite now and were set to take a trip down to London to get reference and a feel for the style and setting we are aiming for.

As for the crits, not much was said but they gave me the go ahead as i showed them my advancements in ideas and design. I tried to prove my idea would not be boring because it was 'after an event' by showing them scenes from other games and films where action is absent and yet drama and suspense was everywhere. Before the film Super 8 was released in cinema Portal2 released a teaser level where the player awakes after a train crash. The player walks freely around the level of destruction not seeing another soul or solving a single situation until he is finally greeted by a dramatic cutscene and the titles. This was my best example to hold against the 'boring level' statement as it is so dramatic.


As well as this i pitched a new layout i was considering to fit with Steves current level designs. Both are going to adapt in the near future so they truly compliment each other.


The extra editions are the more linear pathway and the added vault entrance room. The middle part of the building will now be a low celling office space with cubicles. I think this will flow nicely from the grand main lobby into the smaller offices and down into the smaller still vault. I just hope i havnt bitten off more than i can chew.


[Two vault entrance concepts]

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