Monday, 13 February 2012
Floor design pt.1
This is my idea for the ground floor... well.. floor. I am going to do the high gloss reflection effect that we did in the group project last year so to get a real marble finish. Here i am cutting into the BSP and applying each custom texture.
Stone wall
I thought it time to start texturing, just to get some colour in there so i could get a sense of how things were shaping up. Changing the colour in a level really changes the feel of the whole place so getting some base textures in now was essential. I started with my sandstone walls that would go around the top half of the lobby and bring out the warm orange of the level.
First i took my reference images and decided which i would use and which had the cleanest texture quality then using lens correct i fixed the images to a grid. This would ensure that each brick had straight edges and all the corners would be to 90 degrees.
I then picked out bricks of my choice from the reference images i had collected and straightened.
Next i created a grid and measured in each brick giving them a width of 2 grid paces and a hight of 1, off setting each row to give it a brick wall effect.
Here are the lined up bricks, some are copies mirrored or rotated and certain bricks have brightness variation.
The colour was not the type i was looking for so go get my colour going in the right direction i found a photo that i liked the stone colour of and overlaid it.
I further tweaked with the colours and levels to get something like this.
(Other assets are not textured but with have a similar colour palette.)
Friday, 10 February 2012
PC
Spent the last few days refining my new PC. I'm hoping its an investment in time more than anything so ill make up the lost time within the next week i'm sure. As far as FMP hoes ive just been unwrapping and updating what i already have so nothing worthy of a screenshot. Should start texturing what i have next week and get some colour in there ASAP. Ive also been concepting the joining part of the level between the vault and lobby and ill update when i next post journal entries.
Wednesday, 8 February 2012
Update
Just a little update showing some more wall detailing. I have a full vertical bit of decoration now that stitches together the arches. I have also added a corner piece just to break up the back two corners of the room.
Friday, 3 February 2012
Review
This shows several screenshots of my work so far. Some of he shots have comparisons to my origional layout mesh, you can see how much its changed. The biggest difference is the scale. It has almost doubled in size. This is due to perspective and other varying factors within max that were completely changed when brought into the UDK. When you have the first person perspective on it you can really tell the true scale required.
This will most likely change as i discover more.
Thursday, 2 February 2012
Wall Update
Just a quick wall update, you can see the trim across the top and bottom of the arches. All have been properly sized and some stand in lights have been added.
Wednesday, 1 February 2012
Walls
At the moment i know what i want on the walls but placing them will determine the final hight of the wall so getting these somewhat blocked out is priority. Then i can hand the outside parameters of my level to Steve and he can begin to construct around it.
Here you see i have began to model some arches for the walls. Still getting the feeling for this and adjusting it as i go. I have decided to take the curved upper wall detail and make that the part that separates the arches then i wil include the lower pillar under them.
Here you can see an early concept of how i want my walls to be decorated, it shows stone arches that are another story above the working environment, this will give dramatic scale to the lobby.
These references taken from my trip to London show the kind of arches i am thinking about doing. The flat stone with cut in grooves to enhance the detailing. Its a very direct design to the style we are going for and no doubt the same pattern and style will be included outside the bank.
You see in between these arches are pillars built in to the wall, as more of a detailing. This is another thing i am going to add to my walls.
Here an image taken from Lloyds in Leicester shows some wall detailed pillars that i wish to include. I also like the addition of the top part where it curves out.
Here you see i have began to model some arches for the walls. Still getting the feeling for this and adjusting it as i go. I have decided to take the curved upper wall detail and make that the part that separates the arches then i wil include the lower pillar under them.
This is just a place holder texture while i scale and plan my walls.
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