Sunday, 8 April 2012

New desks


This was my old desk design. It complemented the other main desk in the lobby but continued the old style into the office part of the building and i was struggling for ideas for the surroundings that didn't look too much like the lobby. I wanted this section to be modern and high tech, to contrast the lobby as you went through down into the vault. 

 So here are my new desk design. I think it will contrast well. It is made of wood and plastic paneling and is almost sci-fi.

Thursday, 5 April 2012

walkway




Like the stairs i was holding off texturing these. They have a simple colour choice that compliments the lobby.

  I have also implemented a particle effect for unsettled dust. It was a simple particle with a slow emitter and a large volume area and gives the impression of small glowing specks floating downward around the room. It still needs to be tweaked to look a little more as i have in mind. I also want to add some kind of fog volume to give the air a thicker translucency adding to the dust effect.



Showing the dust so far.

(The doors there are unfinished)

Wednesday, 4 April 2012

Stairs

  My stairs are finally textured. After holding them off for fear of being super time consuming it turns out they were. But not for the reasons i thought. I found i took most time trying to balance the colour pallet mainly because they touch the very black and white lower floor and extend to the more orange and yellow upper floor. This Created a problem because colouring it so it fits one part meant it looking off at the other end. I started with sandstone colours and quickly scrapped that as it looked far too orange on the floor, next i tried the dark wood but it brought the lighting down drastically. I finally settled for this cool white colour not unlike the base of the pillars. I felt i had to have some colour and essence of its surroundings so added the red carpet and wooden railings.
  When unwrapping these i found repetition was going to be a problem and looked into ways of fixing it. The addition of the carpet helped hide the stairs down the middle and the exposed side planes were over-layed on the bottom steps that would not be covered. I made 4-5 actual stair textures and over-layed various uvs from each step now no two are the same, and it used up hardly any uv space.

Here you can also see the que dividers at the front of the main desk. These are still being tweaked because the gold is far too strong.

Saturday, 31 March 2012

Lighting

I am forever tweaking lighting in my level and am having a problem setting it up to a believable standard. I have yet to implement the windows as i will have to wait until i merge with Steves exterior to line them up. Im hoping they will add some natural light to the lobby but in addition to that i have added some hanging lights that i previously couldnt add due to the low ceiling. A few weeks back the ceiling was raised to give the exterior a grander presence. This only caused minor tweaks to my interior but gave the room a lot more height. Now these hanging lights fit i think they fit well although it may all be moved around in later updates. They originally had environmental lighting properties but i dont know if it was the amount of lights or the emissive settings but they were far too bright with each build. Now they only emit false emissive and the scene around them is illuminated with a point light centered within each cluster.

Cash Desks




In the lower part of the lobby, off to one side there is a small area where people can go and withdraw cash, deposit cheques etc. The glass had to have a separate material to other glass used around the level because it wasnt going to be frosted. This was the only problem i faced when arranging these assets. Its a small addition that adds quite a bit to the bank.

Tuesday, 27 March 2012

Sofa

  I have started looking at modern additions to my level and here are some modern chair designs that i designed based off some recognizable styles. Here they are not finished and will update when they are but they are essentially leather blocks with a chrome frame and will be used in areas where customers can talk to the staff for longer periods of time. 




   As the colours for the bank are this yellow and black it is only fitting that they are black. Also the walls and floor of the lobby are pale and this brings it together. As you can see here the lighting is not properly sorted as i am having a hard time creating sharp shadows on the bsp floor. This is something i am trying to fix as lighting is important in this area of the level. The lights at the moment are small circular spotlights built into the ceiling. They are emitting their own light from the emissive map but maybe this is the problem and i can use point lights to fill out the lighting.

Monday, 26 March 2012

Window

From the previous concept for that back wall idea i thought id go ahead and create the window design.

It still needs tweaking but is essentially how i wanted it to look and adds some interest to that wall that also breaks up the arches around the top. This piece has a real time reflection on it and is causing serious problems with frame rate. I am looking into cheaper alternatives but i feel i must keep it as it adds so much to my level.