I have also implemented a particle effect for unsettled dust. It was a simple particle with a slow emitter and a large volume area and gives the impression of small glowing specks floating downward around the room. It still needs to be tweaked to look a little more as i have in mind. I also want to add some kind of fog volume to give the air a thicker translucency adding to the dust effect.
Showing the dust so far.
(The doors there are unfinished)
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